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The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles.
Modeled after a late 1960s prototype console developed by Ralph H.
The earliest example is from 1947—a "Cathode ray tube Amusement Device" was filed for a patent on 25 January 1947, by Thomas T. and Estle Ray Mann, and issued on 14 December 1948, as U. Other early examples include: The Nimrod computer at the 1951 Festival of Britain; OXO a tic-tac-toe Computer game by Alexander S.
Douglas for the EDSAC in 1952; Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958; Spacewar!
It used a black-and-white television for its display, and the computer system was made of 74 series TTL chips.
The game was featured in the 1973 science fiction film Soylent Green.
Nowadays not so much now that anime is pretty commonplace, though still a design choice for some. Several Japanese series have inverted this trope by going for a western look.
Since American cartoons generally require several times the production money for their higher frame rates, there are limiting factors that keep it to surface aesthetics rather than the actual motion.Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.In the 2010s, the video game industry is of increasing commercial importance, with growth driven particularly by the emerging Asian markets and mobile games, which are played on smartphones.The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images.Some theorists categorize video games as an art form, but this designation is controversial. Some are simply non-Japanese creators deciding to mimic the style, while others are genuine co-productions.